package com.likersai.opon.scene.cultivation.entity;



import com.likersai.opon.pojo.bo.EntityBO;
import lombok.Data;
import lombok.EqualsAndHashCode;

import javax.persistence.*;
/**
 * 配置表-境界(ConfigRealm)表 实体类
 *
 * @author sun.ye
 * @since 2024-03-21 15:23:50
 */
@Data
@EqualsAndHashCode(callSuper = true)
@Entity
@Inheritance(strategy = InheritanceType.SINGLE_TABLE)
@Table(name = "config_realm")
public class ConfigRealm extends EntityBO {
    private static final long serialVersionUID = -72287097698866135L;
    
    /**
     * 境界名称
     */
    @Basic
    @Column(name = "realm_name")
    private String realmName;

    /**
     * 境界编码
     */
    @Basic
    @Column(name = "realm_code")
    private String realmCode;

    /**
     * 境界描述
     */
    @Basic
    @Column(name = "realm_desc")
    private String realmDesc;
    
    /**
     * 突破需要气
     */
    @Basic
    @Column(name = "qi_threshold")
    private Integer qiThreshold;
    /**
     * 境界类型，REALM修真境界
     */
    @Basic
    @Column(name = "realm_type")
    private String realmType;

    /**
     * 状态
     */
    @Basic
    @Column(name = "status")
    private Boolean status;
    

}

